3D Bangle Sculpt & Texturing

December 02, 2020

 




I draw my own model on paper, and start collecting reference images from internet to create a new things


by using live Boolean option, I create the basic shape in Z-Brush (Blocking)

create the basic bangle shape and subdivide the topology to get high resolution mesh

by using masking option, create masks depends on your sculpt requirements


after adding the details, create in-details if necessary. By using Dam-Standard brush and Standard brush


and the High poly required model is ready....


Create a low poly model for baking the high poly details...


After that the texturing part was completed in Substance Painter, and the final image is...


You can watch this work on SketcFab by clicking this below link

Bangle - 3D


Thank You for your TIME
Have a good day

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