Dargah (a shrine)

April 19, 2021

Low Polygon Dargah



I started collecting reference images and I need to show all the details in less polygons, so that I am specially take care while collecting the references


Based on the approximate measurements, I start modeling from top view


For the solid part I created the polygons and added the details in texture


To get the extra details,  I used transparency in textures (instead of modeling), so that I build a face and applied the PNG texture


The same technique is used for Arches and hangings also



Finally I got the transparency in maps


So, the polygon count is reduced too much, here we can observe this in the below picture


Finally in 792 triangles the Dargah model was completed


Here we can observe the AO and color maps, how the details are added in texture, instead of modeling or baking


I used Maya  and Photoshop software to complete this model



360 Degree Rotated Color and AO Passes are Added here


And the final Model be...


Thank you for your time _/\_

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