Low Polygon Dargah
I started collecting reference images and I need to show all the details in less polygons, so that I am specially take care while collecting the references
Based on the approximate measurements, I start modeling from top view
For the solid part I created the polygons and added the details in texture
To get the extra details, I used transparency in textures (instead of modeling), so that I build a face and applied the PNG texture
The same technique is used for Arches and hangings also
Finally I got the transparency in maps
So, the polygon count is reduced too much, here we can observe this in the below picture
Finally in 792 triangles the Dargah model was completed
Here we can observe the AO and color maps, how the details are added in texture, instead of modeling or baking
I used Maya and Photoshop software to complete this model
360 Degree Rotated Color and AO Passes are Added here
And the final Model be...
Thank you for your time _/\_
- April 19, 2021
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